Post-Launch Tweaks


I've gotten a lot of good feedback on BIRDMANE since launch, and I'm really glad that so many people (so many for me at least) are enjoying it! I've put in a bunch of small changes in the last few days that I wanted to make a note of here:

  • Birds no longer land on top of the player, bubbles, or each other.
  • Birds now fly in circles above unpopped bubbles, instead of landing on them. This makes them much more visible and helpful.
  • Invert Y Axis option was added to the pause menu.
  • Q and E now do the same things as A and D respectively, for those of us that play a lot of a certain other flying game.
  • The map was generally polished, and rearranged a bit to flow better.
  • The second part of the finale sequence was delayed a bit, so that you can enjoy more time with your new friends.
  • Increased quacking by ~650% under most circumstances.
  • Randomized starting rotation of things that rotate, so that the world isn't quite so orderly.
  • And a few other things too...

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